O'Reilly logo

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Adobe Animate CC Classroom in a Book® (2017 release)

Book Description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright Page
  4. Contents
  5. GETTING STARTED
  6. 1 GETTING ACQUAINTED
    1. Starting Adobe Animate CC and Opening a File
    2. Understanding Document Types
    3. Getting to Know the Workspace
    4. Working with the Library Panel
    5. Understanding the Timeline
    6. Organizing Layers in a Timeline
    7. Using the Properties Panel
    8. Using the Tools Panel
    9. Undoing Steps in Animate
    10. Previewing Your Movie
    11. Modifying the Content and Stage
    12. Saving Your Movie
  7. 2 CREATING GRAPHICS AND TEXT
    1. Getting Started
    2. Understanding Strokes and Fills
    3. Creating Shapes
    4. Making Selections
    5. Editing Shapes
    6. Using Gradient and Bitmap Fills
    7. Using Variable-Width Strokes
    8. Using Swatches and Tagged Swatches
    9. Creating Curves
    10. Using Transparency to Create Depth
    11. Being Expressive with the Paint Brush
    12. Creating and Editing Text
    13. Aligning and Distributing Objects
    14. Converting and Exporting Art
  8. 3 CREATING AND EDITING SYMBOLS
    1. Getting Started
    2. Importing Adobe Illustrator Files
    3. About Symbols
    4. Creating Symbols
    5. Importing Adobe Photoshop Files
    6. Editing and Managing Symbols
    7. Changing the Size and Position of Instances
    8. Changing the Color Effect of an Instance
    9. Understanding Display Options
    10. Applying Filters for Special Effects
    11. Positioning in 3D Space
  9. 4 ANIMATING SYMBOLS
    1. Getting Started
    2. About Animation
    3. Understanding the Project File
    4. Animating Position
    5. Changing the Pacing and Timing
    6. Animating Transparency
    7. Animating Filters
    8. Animating Transformations
    9. Changing the Path of the Motion
    10. Swapping Tween Targets
    11. Creating Nested Animations
    12. Graphic Symbols
    13. Easing
    14. Frame-by-Frame Animation
    15. Animating 3D Motion
    16. Animating Camera Moves
    17. Testing Your Movie
  10. 5 ADVANCED MOTION TWEENING
    1. Getting Started
    2. About the Motion Editor
    3. Understanding the Project File
    4. Adding Motion Tweens
    5. Editing Property Curves
    6. Viewing Options for the Motion Editor
    7. Copying and Pasting Curves
    8. Adding Complex Eases
  11. 6 ANIMATING SHAPES AND USING MASKS
    1. Getting Started
    2. Animating Shapes
    3. Understanding the Project File
    4. Creating a Shape Tween
    5. Changing the Pace
    6. Adding More Shape Tweens
    7. Creating a Looping Animation
    8. Using Shape Hints
    9. Previewing Animations with Onion Skinning
    10. Animating Color
    11. Creating and Using Masks
    12. Animating the Mask and Masked Layers
    13. Easing a Shape Tween
  12. 7 NATURAL AND CHARACTER ANIMATION
    1. Getting Started
    2. Natural Motion and Character Animation with Inverse Kinematics
    3. Creating a Walk Cycle
    4. Disabling and Constraining Joints
    5. Inverse Kinematics with Shapes
    6. Simulating Physics with Springiness
  13. 8 CREATING INTERACTIVE NAVIGATION
    1. Getting Started
    2. About Interactive Movies
    3. Creating Buttons
    4. Understanding ActionScript 3.0
    5. Preparing the Timeline
    6. Adding a Stop Action
    7. Creating Event Handlers for Buttons
    8. Creating Destination Keyframes
    9. Creating a Home Button Using Code Snippets
    10. Code Snippets Options
    11. Playing Animation at the Destination
    12. Animated Buttons
  14. 9 WORKING WITH SOUND AND VIDEO
    1. Getting Started
    2. Understanding the Project File
    3. Using Sounds
    4. Understanding Video
    5. Using Adobe Media Encoder CC
    6. Playback of External Video in Your Project
    7. Working with Video and Transparency
    8. Embedding Video
    9. 9 WORKING WITH SOUND AND VIDEO—SUPPLEMENT
  15. 10 PUBLISHING
    1. Understanding Publishing
    2. Publishing for Flash Player
    3. Publishing for HTML5
    4. Using Classic Tweens
    5. Exporting to HTML5
    6. Inserting JavaScript
    7. Converting to HTML5 Canvas
    8. Publishing a Desktop Application
    9. Publishing to Mobile Devices
    10. Next Steps
    11. 10 PUBLISHING—SUPPLEMENT
  16. INDEX