Adobe Animate CC Classroom in a Book (2017 release)

Book description

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Animate choose Adobe Animate CC Classroom in a Book (2017 release) from Adobe Press. The 10 project-based lessons in this book show users step-by-step the key techniques for working in Animate. Adobe Animate CC provides more expressive tools, powerful controls for animation, and robust support for playback across a wide variety of platforms. Learn how to use and create vector-based brushes for painterly effects. Gain more advanced control over complex animations with the new Camera tool, and learn to focus the action on different parts of the Stage. Support for SVG, WebGL, HTML5 animation and video, and seamless collaboration with other designers and with other Adobe applications through Creative Cloud libraries make Adobe Animate the ideal development environment for creative animation and multimedia.

The online companion files include all the necessary assets for readers to complete the projects featured in each chapter as well as ebook updates when Adobe releases new features for Creative Cloud customers. All buyers of the book get full access to the Web Edition: a Web-based version of the complete ebook enhanced with video and interactive multiple-choice quizzes. As always with the Classroom in a Book, Instructor Notes are available for teachers to download.

Table of contents

  1. Title Page
  2. Copyright Page
  3. Where are the Lesson Files?
  4. Contents
  5. Getting Started
    1. About Classroom in a Book
    2. What’s New
    3. Prerequisites
    4. Installing Animate CC
    5. Online Content
      1. Lesson files
      2. Web Edition
    6. How to Use the Lessons
    7. Additional Resources
    8. Adobe Authorized Training Centers
    9. Contributor
  6. 1. Getting Acquainted
    1. Starting Adobe Animate CC and Opening a File
      1. Creating a new document
    2. Understanding Document Types
      1. Playback environment
    3. Getting to Know the Workspace
      1. Choosing a new workspace
      2. Saving your workspace
      3. About the Stage
      4. Changing the Stage properties
    4. Working with the Library Panel
      1. About the Library panel
      2. Importing an item to the Library panel
      3. Adding an item from the Library panel to the Stage
    5. Understanding the Timeline
      1. Renaming a layer
      2. Adding a layer
      3. Inserting frames
      4. Creating a keyframe
      5. Moving a keyframe
    6. Organizing Layers in a Timeline
      1. Creating layer folders
      2. Adding layers to layer folders
    7. Using the Properties Panel
      1. Positioning an object on the Stage
    8. Using the Tools Panel
      1. Selecting and using a tool
    9. Undoing Steps in Animate
    10. Previewing Your Movie
    11. Modifying the Content and Stage
      1. Stage resizing and content scaling
    12. Saving Your Movie
      1. Using Auto-Recovery for a backup
      2. Saving an XFL document
      3. Modifying an XFL document
    13. Review Questions
    14. Review Answers
  7. 2. Creating Graphics and Text
    1. Getting Started
    2. Understanding Strokes and Fills
    3. Creating Shapes
      1. Using the Rectangle tool
      2. Using the Oval tool
    4. Making Selections
      1. Selecting strokes and fills
    5. Editing Shapes
      1. Using the Free Transform tool
      2. Using Copy and Paste
      3. Changing shape contours
      4. Changing strokes and fills
    6. Using Gradient and Bitmap Fills
      1. Creating gradient transitions
      2. Using the Gradient Transform tool
      3. Adding a bitmap fill
      4. Grouping objects
    7. Using Variable-Width Strokes
      1. Adding variable-width lines
      2. Editing the width of lines
    8. Using Swatches and Tagged Swatches
      1. Saving a swatch
      2. Creating a tagged swatch
      3. Using a tagged swatch
      4. Updating tagged swatches
    9. Creating Curves
      1. Using the Pen tool
      2. Editing curves with the Selection and Subselection tools
      3. Deleting or adding anchor points
    10. Using Transparency to Create Depth
      1. Modifying the Alpha value of a fill
      2. Adding shadows
    11. Being Expressive with the Paint Brush
      1. Exploring the Brush Library
      2. Creating a pattern
      3. Managing paint brushes
    12. Creating and Editing Text
      1. Using the Text tool to add dynamic text
      2. Adding a web font
      3. Identifying your domain
      4. Removing a web font
      5. Matching the color of an existing object
    13. Aligning and Distributing Objects
      1. Aligning objects
    14. Converting and Exporting Art
      1. Converting vector art to bitmap art
      2. Exporting art as PNG, JPG, or GIF
    15. Review Questions
    16. Review Answers
  8. 3. Creating and Editing Symbols
    1. Getting Started
    2. Importing Adobe Illustrator Files
      1. Using simple import options
    3. About Symbols
      1. Movie clip symbols
      2. Button symbols
      3. Graphic symbols
    4. Creating Symbols
    5. Importing Adobe Photoshop Files
    6. Editing and Managing Symbols
      1. Adding folders and organizing the library
      2. Editing a symbol from the library
      3. Editing a symbol in place
      4. Breaking apart a symbol instance
    7. Changing the Size and Position of Instances
      1. Using rulers and guides
    8. Changing the Color Effect of an Instance
      1. Changing the brightness
      2. Changing the transparency
    9. Understanding Display Options
      1. Visible property for movie clips
      2. Blending effects
      3. Export As Bitmap
    10. Applying Filters for Special Effects
      1. Applying a blur filter
    11. Positioning in 3D Space
      1. Changing the 3D rotation of an object
      2. Changing the 3D position of an object
      3. Resetting the transformation
      4. Understanding the vanishing point and the perspective angle
    12. Review Questions
    13. Review Answers
  9. 4. Animating Symbols
    1. Getting Started
    2. About Animation
    3. Understanding the Project File
    4. Animating Position
      1. Preview the animation
    5. Changing the Pacing and Timing
      1. Changing the animation duration
      2. Adding frames
      3. Moving keyframes
    6. Animating Transparency
    7. Animating Filters
    8. Animating Transformations
    9. Changing the Path of the Motion
      1. Moving the path of the motion
      2. Changing the scale or rotation of the path
      3. Editing the path of the motion
      4. Orienting objects to the path
    10. Swapping Tween Targets
    11. Creating Nested Animations
      1. Creating animations inside movie clip symbols
    12. Graphic Symbols
      1. Using the Frame Picker for phonemes
    13. Easing
      1. Splitting a motion tween
      2. Applying eases to motion tweens
    14. Frame-by-Frame Animation
      1. Inserting a new keyframe
      2. Changing the graphics
    15. Animating 3D Motion
    16. Animating Camera Moves
      1. Enabling the camera
      2. Characteristics of the camera
      3. Zooming the camera
      4. Moving the camera
      5. Animating a pan
      6. Panning across the Stage
      7. Zooming out
      8. Animating camera color effects
    17. Testing Your Movie
    18. Review Questions
    19. Review Answers
  10. 5. Advanced Motion Tweening
    1. Getting Started
    2. About the Motion Editor
    3. Understanding the Project File
    4. Adding Motion Tweens
    5. Editing Property Curves
      1. Understanding the Motion Editor values
      2. Adding anchor points
      3. Changing the curvature
      4. Moving anchor points
      5. Deleting anchor points
      6. Deleting property curves
    6. Viewing Options for the Motion Editor
    7. Copying and Pasting Curves
      1. Duplicating entire motion tweens
    8. Adding Complex Eases
      1. Adding the next motion tween
      2. Adding an ease-in
      3. Removing an ease
      4. Animating bounces
      5. Using the BounceIn ease
      6. Applying a second ease to a different property curve
    9. Review Questions
    10. Review Answers
  11. 6. Animating Shapes and Using Masks
    1. Getting Started
    2. Animating Shapes
    3. Understanding the Project File
    4. Creating a Shape Tween
      1. Establish keyframes containing different shapes
      2. Apply the shape tween
    5. Changing the Pace
      1. Moving a keyframe
    6. Adding More Shape Tweens
      1. Insert additional keyframes
      2. Extending the shape tweens
    7. Creating a Looping Animation
      1. Duplicating keyframes
      2. Previewing the loop
      3. Inserting the animation into a movie clip
    8. Using Shape Hints
      1. Adding shape hints
      2. Removing shape hints
    9. Previewing Animations with Onion Skinning
      1. Turning on onion skinning
      2. Adjusting the markers
      3. Customizing onion skin colors
    10. Animating Color
      1. Adjusting the gradient fills
    11. Creating and Using Masks
      1. Define the mask layer
      2. Create the masked layer
      3. See the effects of the mask
    12. Animating the Mask and Masked Layers
      1. Adding a tween to the masked layer
    13. Easing a Shape Tween
      1. Adding an ease-in
    14. Review Questions
    15. Review Answers
  12. 7. Natural and Character Animation
    1. Getting Started
    2. Natural Motion and Character Animation with Inverse Kinematics
      1. Building your first armature to animate a character
      2. Extending your armature
      3. Moving the bones of the armature
      4. Modifying the position of the joint
      5. Rearranging the stacking order
    3. Creating a Walk Cycle
      1. Posing your armature
      2. Isolating the rotation of individual bones
      3. Pinning individual bones
    4. Disabling and Constraining Joints
      1. Disabling the rotation of joints
      2. Constraining the range of rotation
      3. Constraining the translation of joints
    5. Adding Poses
      1. Inserting poses
    6. Inverse Kinematics with Shapes
      1. Defining bones inside a shape
      2. Animating the tail
      3. Combining the tail and the walk cycle
      4. Editing the shape
      5. Adding the background
    7. Simulating Physics with Springiness
      1. Define bones for your armature
      2. Setting the spring strength for each bone
      3. Insert the next pose
      4. Adding damping effects
    8. Review Questions
    9. Review Answers
  13. 8. Creating Interactive Navigation
    1. Getting Started
    2. About Interactive Movies
    3. Creating Buttons
      1. Creating a button symbol
      2. Duplicating buttons
      3. Swapping bitmaps
      4. Placing the button instances
      5. Naming button instances
    4. Understanding ActionScript 3.0
      1. About ActionScript
      2. Understanding scripting terminology
      3. Using proper scripting syntax
      4. Navigating the Actions panel
    5. Preparing the Timeline
    6. Adding a Stop Action
    7. Creating Event Handlers for Buttons
      1. Adding the event listener and function
      2. Checking for errors
    8. Creating Destination Keyframes
      1. Inserting keyframes with different content
      2. Using labels on keyframes
    9. Creating a Home Button Using Code Snippets
      1. Adding another button instance
      2. Using the Code Snippets panel to add ActionScript
    10. Code Snippets Options
      1. Creating your own code snippet
      2. Sharing your code snippet
    11. Playing Animation at the Destination
      1. Creating transition animations
      2. Using the gotoAndPlay command
      3. Stopping the animations
    12. Animated Buttons
      1. Creating the animation in a movie clip symbol
    13. Review Questions
    14. Review Answers
  14. 9. Working with Sound and Video
    1. Getting Started
    2. Understanding the Project File
    3. Using Sounds
      1. Importing sound files
      2. Placing sounds on the Timeline
      3. Adding frames to the Timeline
      4. Clipping the end of a sound
      5. Changing the volume of a sound
      6. Deleting or changing the sound file
      7. Adding sounds to buttons
    4. Understanding Video
      1. Video with ActionScript 3.0 or AIR documents
      2. Video with HTML5 Canvas documents
      3. Video encoding
    5. Using Adobe Media Encoder CC
      1. Adding a video file to Adobe Media Encoder
      2. Converting video files for Animate
    6. Understanding Encoding Options
      1. Adjusting video length
      2. Setting advanced video and audio options
      3. Saving advanced video and audio options
    7. Playback of External Video in Your Project
      1. Controlling the video playback
    8. Working with Video and Transparency
      1. Importing the video clip
    9. Embedding Video
      1. Embedding an FLV on the Timeline
      2. Using embedded video
    10. Review Questions
    11. Review Answers
  15. 9. Working with Sound and Video—Supplement
    1. Setting the quality of the sounds
    2. Using the Watch Folders panel and the Preset Browser settings
    3. Cropping your video
    4. Exporting Video from Animate
      1. Exporting video
      2. Choosing a target device for encoding
  16. 10. Publishing
    1. Understanding Publishing
      1. Document types
      2. Runtime environments
    2. Publishing for Flash Player
      1. Specifying publish settings for Flash Player
    3. Publishing for HTML5
      1. What is HTML5 Canvas?
      2. What is CreateJS?
    4. Using Classic Tweens
      1. Understanding the project file
      2. Creating the movie clip symbol
      3. Inserting a keyframe and changing the instance
      4. Applying a classic tween
      5. Adding the movie clip instance
    5. Exporting to HTML5
      1. Publish settings
    6. Inserting JavaScript
      1. Using HTML5 Canvas code snippets
      2. Adding a response to a click
      3. Controlling the Timeline
    7. Converting to HTML5 Canvas
      1. Converting an AS3 document to an HTML5 Canvas document
      2. Understanding image assets
    8. Publishing a Desktop Application
      1. Creating an AIR application
      2. Installing an AIR application
      3. Creating a projector
    9. Publishing to Mobile Devices
      1. Testing a mobile app
      2. Simulating a mobile app
      3. Publishing a mobile app
    10. Next Steps
    11. Review Questions
    12. Review Answers
  17. 10. Publishing—Supplement
    1. Detecting the version of Flash Player
    2. Changing display settings
    3. Changing Playback settings
    4. Understanding the HTML5 output files
    5. Editing the converted HTML5 Canvas
  18. Index
  19. Code Snippets

Product information

  • Title: Adobe Animate CC Classroom in a Book (2017 release)
  • Author(s): Russell Chun
  • Release date: December 2016
  • Publisher(s): Adobe Press
  • ISBN: 9780134665344