Name
gotoAndStop( ) Global Function — move the playhead to a given frame and stop the current clip
Availability
Flash 2 and later
Synopsis
gotoAndStop(frameNumber) gotoAndStop(frameLabel) gotoAndStop(scene, frameNumber) gotoAndStop(scene, frameLabel)
Arguments
- frameNumber
A positive integer indicating the number of the frame to which the playhead of the current timeline should proceed. If
frameNumber
is less than 1 or greater than the number of frames in the timeline, the playhead is sent to either the first or last frame, respectively.
- frameLabel
A string indicating the label of the frame to which the playhead of the current timeline should proceed. If
frameLabel
is not found, the playhead is sent to the first frame of the timeline.
- scene
An optional string indicating the name of the scene that contains the specified
frameNumber
orframeLabel
. If not supplied, the current scene is assumed.
Description
When invoked without a scene
argument,
gotoAndStop( )
sends the playhead of the current
timeline to the frame specified by either the
frameNumber
or
frameLabel
argument. The “current
timeline” is the movie or movie clip from which the
gotoAndStop( )
function is invoked. The playhead
will stop at the target frame; it will not advance automatically
after arriving at the target frame.
If two arguments are specified in the gotoAndStop(
)
function call, the first argument is assumed to be the
scene
. If only one argument is specified,
it is treated as a frameNumber
or
frameLabel
, and the current scene ...
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