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ActionScript Graphing Cookbook by Peter Backx, Dominic Gélineau

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Drawing in two dimensions

This recipe goes into the very basics of what it takes to draw in two dimensions. There's a little math in there to explain the coordinate system and transformations. It's not the most interesting read, but it is very important that you understand this for all the following recipes.

We also extensively use the ActionScript 3.0 display list concept. We will explain the principles, but if you've never heard of it, you may want to read up on it in other ActionScript tutorials or books. A few of these are mentioned in the See also section of this recipe.

Getting ready

All recipes in this book are completely editor-agnostic; you can use them in any ActionScript editor you like. The samples are provided for the free FlashDevelop ...

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