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ActionScript for Multiplayer Games and Virtual Worlds by Jobe Makar

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Chapter 12. Isometric View

ISOMETRIC VIEWS HAVE been widely used in video games since the mid 1980s. You may have heard this referred to as “2.5D” or “3/4 view.” Whatever you call it, it is a specific view that allows game developers to lay out objects and control things in 3D without having to deal with the computational overhead that comes with other 3D views. Countless popular games make use of this technique, such as Diablo II and Pikmin.

Many of the Flash virtual worlds that I’ve run across use an isometric view, such as VMTV (virtual.mtv.com) and Sifaka World (sifakaworld.com). A few exceptions use a side view, such as Poptropica (poptropica.com) and Disney’s Pixie Hollow (pixiehollow.go.com). But chances are that if you’re going to create ...

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