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A Practical Guide to Testing Object-Oriented Software by David A. Sykes, John D. McGregor

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A Continuing Example—Brickles

We will use an example throughout the book to illustrate various testing approaches and techniques. This will allow us to focus on the testing techniques rather than taking space to set up a variety of examples. In this section we will introduce the game of Brickles, an interactive computer game. This game is very similar to Breakout, one of the first commercial video games and a popular game played on Apple II computers.

This example has its origins in a course we developed to teach object-oriented design concepts and C++ programming. Our goal was to find an application whose design was simple enough to understand and complete in a week of training, while at the same time it was both conducive to enhancements and ...

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