Chapter 2. Verbs and Objects

Every game in the world is made up of rules. In this chapter, we talk about designing those rules, which I divide into the categories of “verbs” and “objects,” and the relationships between them that create the experience, the dynamics, of the game for its player or players. Those rules are the characters in our story and, like any characters, our stories are most effective when we develop them and their relationships fully.

Rules

Games are made of rules. Surround stones of the opposite color with stones of your own color to capture it. Complete a line of blocks to make it disappear. Reduce the opponent’s health to zero to eliminate her. It’s the interplay of these rules, the interactions between them, that creates ...

Get A Game Design Vocabulary: Exploring the Foundational Principles Behind Good Game Design now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.