Book description
Create Amazing 3D Characters with Blender: From Design and Modeling to Video Compositing
Learning Blender walks you through every step of creating an outstanding animated character with the free, open source, 3D software Blender, and then compositing it in a real video using a professional workflow. This is the only Blender tutorial to take you from preproduction to final result, and it’s perfect for both 3D novices and those who’ve used other 3D Software.
Focusing on Blender 2.71 and above, 3D-professional Oliver Villar explains all the basics, including Blender’s interface, controls, and how to manipulate objects. Once you’ve mastered the fundamentals, you’ll follow a realistic 3D workflow through a complete project.
You’ll find chapters on every aspect of the character creation: design, modeling, unwrapping, texturing, shading, rigging, and animation. Once your character is ready and animated, you’ll learn how to integrate it into a real video using camera tracking techniques, lighting, and compositing. Each skillset is taught hands on, and available online video tutorials (more than 5 hours) will guide you through Blender’s trickier tasks.
By the time you’re done, you’ll understand how the whole process fits together, and how to use Blender to create outstanding characters for all media. You’ll also build strong Blender skills you can apply in any 3D project, whether it involves characters or not.
Learn How To
Master Blender’s innovative user interface, navigation, and selection techniques
Create your first scene with Blender and get comfortable with its core tools
Prepare for projects so they’ll go as smoothly as possible
Use modeling tools to create a 3D character
Bring your character to life with color, textures, and materials
Create your character’s skeleton and make it walk
Make the most of Blender’s Camera Tracking tools
Add lights to your 3D scene
Render with Blender Internal or the powerful new Cycles render engine
Composite your 3D character into a real video
Switch to Blender from 3ds Max, Maya, or XSI
Register your book at informit.com/register to access all of this book’s production files, plus bonus video tutorials, and a useful Blender keyboard shortcut reference.
Table of contents
- About This eBook
- Title Page
- Copyright Page
- Praise for Learning Blender
- Dedication Page
- Contents at a Glance
- Contents
- Preface
- Acknowledgments
- About the Author
- Learning Blender Ancillaries
-
I: The Basics of Blender
- 1. What You Need to Know about Blender
- 2. Blender Basics: The User Interface
- 3. Your First Scene in Blender
- II: Beginning a Project
-
III: Modeling in Blender
- 6. Blender Modeling Tools
- 7. Character Modeling
-
IV: Unwrapping, Painting, and Shading
- 8. Unwrapping and UVs in Blender
- 9. Painting Textures
- 10. Materials and Shaders
-
V: Bringing Your Character to Life
- 11. Character Rigging
- 12. Animating Your Character
- VI: Getting the Final Result
- Index
Product information
- Title: Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
- Author(s):
- Release date: October 2014
- Publisher(s): Addison-Wesley Professional
- ISBN: None
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