Contents

50 Digital Team-Building Games Quick Start

Preface: How to Use the Games in This Book

Acknowledgments

Introduction to 50 Digital Team-Building Games

Chapter 1: Icebreakers

Me in 140 Characters or Less—Twitter Hypernetworking

Alpha Names—Learn Names While Learning Team Process

Where in the World Whiteboarding—Draw Who You Are and Where You’re From

Photo Booth—iPad 2 or Photo-Based Networking

Pinterest—Pin Pictures and Websites for a Common Topic

Chapter 2: Communication/Games for Speakers

Texting Q&A—Asking Anonymous Questions Via Text

Raising Hands—Have You Ever. . .?

Polling—Team Concensus by Technology

TwitterStorm—Crowdsourcing Goodness

Go Ahead, Caller—Improving Teleconference Skills with a Game Show

Model Citizen—Testing Communication Assumptions by Building a Model They Can’t See

Backchannel—Instant Feedback by Group Text

Team Pecha Kucha (peh-chak-cha—)Team Presentation with 20 Slides for 20 Seconds Each

PowerPoint Karaoke—Team Improvisation by Presenting Slide Decks They Haven’t Seen

Chapter 3: Trust

Last Team Texting—Trusting and Sharing Valuable Information

Trust Grid—Mapping Team Trust

The Johari Window—Discover Team Blind Spots

Video Matching and Mirroring—Build Instant Team Rapport

Skype Interview—Capturing Team Knowledge through Video Interviews

Chapter 4: Improving Performance

A to Z—The A to Z of Building and Speeding Up Team Process

Grid Unlock—Collaborative Team Problem Solving with Shared Spreadsheets

Marshmallow Challenge—Build a Tower, Build a Team ...

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