Introduction

Hello and welcome to 3ds Max Modeling for Games. We must be kindred spirits, as for the last 20 years I’ve been reading through books just like this and learning new software just like you are now. I’ve also spent a lot of time understanding the best way to teach what I’ve learned to others, so hopefully you’ll be able to learn a lot of new things quickly and enjoy this journey.

You’ll find that this book isn’t just a set of tutorials, it is also an invitation to a great community and the opportunity to make some friends and build your confidence and professional connections along the way.

I’d like to start off by explaining how to use this book in conjunction with the website to help you to get the very best out of this experience ...

Get 3ds Max Modeling for Games: Volume II now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.