Chapter 8

Mid-Poly Environment

Introduction

In this chapter, we will be building a simple scene for our character to be rendered against: the abandoned warehouse.

We will begin by blocking out the main structure and then we will build in the details and populate it with the objects that we’ve already created, although with a few more from the DVD (kindly provided by my friend David Milton).

All of the objects in this scene have been built using the same techniques that you’ve already learned, so there should be nothing that you can’t reproduce. Have a look on http://www.3dfor-games.com for tutorials for some of these other objects. Feel free to populate this environment with your own models and assets or whatever you like. Try to make it as original ...

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