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3ds Max Design Architectural Visualization by Brian L. Smith

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CHAPTER 9

Creating Backgrounds

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FEW OTHER SCENE COMPONENTS ARE as simple to create and yet so often compromised as are backgrounds. Often consuming more than half of the area of a visualization, backgrounds are as critical as any other scene component and deserve as much care and attention as any other area of scene creation. Although backgrounds are a relatively simple element to add to a scene, they can just as easily be a source of frustration and problems for 3ds Max users.

There are three primary methods in which 3ds Max artists create backgrounds for a visualization. Sadly, it seems that the best method is also the least ubiquitous. One method ...

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