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3ds Max Design Architectural Visualization by Brian L. Smith

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Introduction

I GOT MY FIRST TASTE of the computer graphics world back in the early 1980s with the ground breaking Atari system, to which I, like so many other kids of my generation, were hopelessly addicted. To this day, I kick myself for giving away that and my next great system, the Commodore 64; another piece of hardware that had a profound effect on my eventual decision to make a career out of computer graphics.

I don’t imagine many very young game players could relate, but I find it a bit sad to see the types of games found in the few arcades still around today and the demise of the great old classic games of the 1980s, to which countless thousands of my quarters went by the wayside. OK, mostly my parents’ quarters, but who was counting. ...

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