Biped Priorities

For complex crowd work, you can prioritize the biped/delegate association solving. If a group of characters are running over a hill, prioritize the characters in front to solve before the characters that follow them. This makes sense and prevents some collisions between characters.

In the Solve rollout, in the Bipeds section, click Biped/Delegates Only.

This makes Use Priorities available as a choice. Click Use Priorities, and then you can use the tools in the Priority rollout to assign priorities to delegates in the viewport.

You can select a Start Priority, and then assign that priority to the delegate in the viewport. You ...

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