Exercise 12.3. Making Delegates Stay or Fly

In this exercise, you’ll set up a cognitive controller to make delegates fly away when a biped gets within a certain distance. For this animation, you’ll need two states: one for when the delegates stay still, and another for when they fly away. We’ll also experiment with some new behaviors to make the simulation

1.
Load the file Hill01.max from the CD. If you get a Missing External Files error click Browse, find the DogwalkLoop.bip and Dogwalk.bip files, and then click Add, to resolve the problem.

This file contains a hillside with several delegates scattered on it.
2.
Unhide the named selection set ...

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