Exercise 11.2. Speeding Up the Delegates

In this exercise, you’ll improve on the last scene you made by first extending the animation, and then making the delegates fly faster.

1.
Continue using your work from the preceding exercise, or load the file MyMoths01.max from your folder or Moths01.max from the CD.

Tip

If you have already solved a simulation for a number of frames and don’t need it to be solved again for those frames, you can change the Start Solve parameter to a later frame number. The Simulation Start value tells Character Studio when to start moving the delegates around. If you want the simulation to start at frame 30, for example, set both Start Solve and Simulation Start to 30.

2.
In the Animation playback controls, click

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