Crowd Setup

To begin creating a crowd simulation, first you’ll set up Crowd and Delegate helper objects. These helpers are available from the Helpers category of the Create panel.

Quicklist: Crowd Simulations

1.
Create a Crowd helper.
2.
Create delegates.
3.
Select and assign behaviors.
4.
Link bipeds or objects to delegates.
5.
Solve the simulation.

To create a Crowd helper, simply click Crowd and then click and drag in the viewport. The Crowd helper is a green diamond-shaped object; its size doesn’t affect the crowd simulation, but a large Crowd helper can be easier to see and select in the scene. Like other helper objects, Crowd helpers do not render.

To create a delegate, click Delegate and then click and drag. A delegate is a pyramid-shaped ...

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