Chapter 9. Arms and Hands

A biped’s arms and hands have special features that ordinary bones don’t have. Joint limits are preset on certain biped bones to correspond to those of the human body and can’t be changed. For instance, you can’t rotate the lower part of your leg in certain directions or you will break it, and the same is true with biped skeletons.

Biped hand and feet objects allow you to set planted keys on pivot points and then shift the location of the pivot points. This makes it easy to do heel-to-toe rolling movements on feet, and similar hand movements, as well.

You can link objects to the biped’s hands (as you can to any body part) to make the objects move with the hands. Conversely, you can cause the biped’s hands to follow ...

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