Working with Existing Keys

As with ordinary 3ds Max animation, if you put new keys too close to existing keys, the biped will jerk and spasm as it moves through the keys. So when adding more upper-body animation to the biped, you have two choices for this process:

  • You can change only frames that already have keys, overwriting the existing keys.

  • You can delete all the keys and make new ones.

To change only existing keys, you have to know where the keys are. There are two ways to find out: Look in Track View, or use Key Mode Toggle.

For the first method, open Track View (either the Dope Sheet or Curve Editor, as you like) and locate the track you want to animate. Click on individual keys and note their frame numbers displayed at the bottom of the ...

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