Copying and Pasting Postures

As mentioned earlier, sometimes Character Studio won’t let you clone a key, so you’ll need to copy the posture and paste it to a new key. This technique has many other uses, as well, in animating. It can save you time in keyframing. For example, after you get the right arm correct for frame 15 in a walk cycle, you can Paste Opposite to get the left arm correct at frame 20. Also, many animators build up a library of arm/leg/body positions that they can then copy and paste as needed in their animations. And copy and paste is also useful when creating a looping animation, since the first and last keys must be identical to avoid jumping every time the loop repeats.

The posture of any body part can be copied to another ...

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