Balance Factor

When you create keys for footsteps, Character Studio automatically figures out your biped’s balance point. But as with other parameters, this basic result can look a little stiff, so you adjust the biped’s balance using the Balance Factor. This option is available only when you use footsteps to animate the biped (as opposed to freeform animation).

To see how Balance Factor works, let’s take a look at how your own body reacts when you’re standing on two feet. When you’re standing up and you bend forward, your hips shift backward to compensate for the additional weight in front of your body. The biped works in the same way. When you rotate the biped’s spine forward, backward, or side-to-side, the biped’s hips shift in the opposite ...

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