Exercise 5.6. Backflip

In this exercise, you’ll make the biped do a backflip.

1.
Load the file ArmsUp.max from the CD, and play the animation. This scene contains a jumping biped.
2.
Select any biped part. On the Motion panel, click the Body Rotation button. This selects the COM and displays the COM rotation keys on the trackbar.
3.
Turn on the Selection Lock Toggle. This ensures that you will rotate the COM and not some other object by mistake.
4.
Turn on the Key Mode Toggle, and use Next Key to go from one keyframe to the next. Notice that ...

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