Exercise 5.5. Animating Legs and Feet

In this exercise, you’ll adjust the biped’s legs and feet.

1.
Load the file Bump.max that you created in Chapter 4, or load it from the CD.
2.
Move to frame 60 where the biped is stepping over the highest part of the bump. In this animation, the biped’s foot passes through the bump between frames 50 and 60. You’re going to change the positions of the legs to make the biped step over the bump.

3.
Turn on the Key Mode Toggle. This will allow you to move from key to key more easily.
4.
Select the foot that steps ...

Get 3ds Max Animation with Biped now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.