Exercise 4.6. Adjusting Footsteps After Key Creation

In this exercise, you’ll see firsthand what happens when footsteps are moved after keys are created. Then you’ll practice fixing the footsteps.

Note

Using Deactivate Footsteps will not necessarily stop the biped from moving. The purpose of this tool is to allow you to generate new keys for a changed footstep arrangement without being encumbered by key updates.

1.
Reset 3ds Max, and create a new biped of any size.
2.
Select any biped part and go to the Motion panel.
3.
Click Footstep Mode to ...

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