Exercise 4.5. Footsteps for the Gymnast

In this exercise, you’ll set up some footsteps for the gymnast.

1.
Load gymnastic_strechings.max from the CD that comes with this book. This file contains the gymnast mesh to which Skin has been applied. Play the animation to see the gymnast stretch and then touch his toes.

2.
Right-click in the Perspective viewport and choose Unhide All.
3.
Select a biped body part and go to the Motion panel. The first ...

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