Vertex Weighting

Sometimes you need to control the vertex skin assignment at a finer level than by simply using the envelope controls. To do this, you can assign weighting to the vertices; the weighting indicates the influence the bone will have on the vertices. A weight of 0 means there is no influence; a weight of 1 means there is complete influence by that bone’s movement over that vertex. 3ds Max 8 offers a fast Weight Tool that lets you select the vertices in the viewport and then quickly assign preset weights using the floating dialog. This makes it very easy to include or exclude troublesome vertices.

To use the new Weight Tool click the button with a picture of a wrench in the Weight Properties section. Then select the vertices and you ...

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