Exercise 3.1. Associating Biped and Mesh

In this exercise, you’ll associate a biped and its fitted mesh, and then check the envelopes for correct size and orientation.

1.
Load the file Rabbit_start_skin.max from the CD. Here you can see a rabbit mesh in the typical DaVinci pose, with arms spread out horizontally away from the sides of the body and feet slightly apart as well.
2.
Select the mesh then right-click and choose Properties to open the Object Properties dialog. In the Display Properties group, turn on See-Through and then click OK. Now the mesh is transparent. The biped is still hidden.
3.
Right-click again and choose Unhide All from the right-click quad menu. Now you can see the biped within the rabbit mesh.
4.
Select any part of ...

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