Scale the Biped Parts

1.
Scale the width of each spine link to just slightly less than the width of the mesh. Rescale the clavicle to compensate for the new width.
2.
Scale the widths and depths of the upper and lower arm to slightly less than the size of the mesh.
3.
Scale the thigh’s width so it’s slightly smaller of the width of the mesh at that spot. Do the same for the calf, and for the other leg as well.
4.
Scale the hand to about the size of the mesh’s palm.

Get 3ds Max Animation with Biped now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.