Model Controls

To get around the problems of joints, another approach was developed for one-piece character models. An animator could place controls at key points on a character’s body and use the controls to push and pull parts of the mesh.

Although this technique makes it possible to animate a character smoothly, it is also tedious and difficult. A great number of controls is necessary to make the character deform correctly; and when animated the character can seem to be made of rubber or clay. Also, with model controls it takes a very long time to do just a few seconds of animation.

Animators have always been inventive in their use of jointed ...

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