Jointed Characters

The first approach was to create jointed characters, similar to a marionette. The parts were linked together in a hierarchy; moving the torso would move the entire character in space. Then the arms and legs could be rotated separately.

This solution is still in use for many types of animation, but it has limitations. The joints are nearly always visible, or become visible as soon as the character starts to move. Animators can get around this problem by fitting the character with certain types of clothing or armor, or by animating the character very carefully (and tediously). Because of the joints’ visibility, this type of ...

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