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CHAPTER THREE

ANIMATION

The Animation chapter covers some basic animation techniques and terminology, as well as hierarchies and relationships between objects. One lesson is dedicated to the use of Biped, a character animation tool. The Biped tool automates the creation of a skeleton that goes inside the body of the character you want to animate. In the animation lab at the end of the chapter, you’ll animate various pieces of a chess board.

•   Lesson 10: Animation Basics

•   Lesson 11: Hierarchies

•   Lesson 12: Character Animation with Biped

•   Lesson 13: Animation Lab

LESSON 10

ANIMATION BASICS

This lesson will help you better understand ...

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