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CHAPTER ONE

GETTING STARTED

The Getting Started chapter contains a functional overview of the essential tools and principles of 3ds Max. The first lesson discusses the user interface in detail. A practical example of how to use the various tools in 3ds Max follows. You’ll then learn how to create and manipulate objects, and properly use transformation and modification tools.

•   Lesson 1: User Interface

•   Lesson 2: Overview Lab

•   Lesson 3: Files and Objects

•   Lesson 4: Transform Tools

•   Lesson 5: Modifiers

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LESSON 1

USER INTERFACE

This ...

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