CHAPTER 27

Working with Compound Objects

IN THIS CHAPTER

Understanding compound objects

Morphing objects

Using the Conform and ShapeMerge compound objects

Creating Terrain objects

Using the Mesher object

Using the Scatter and Connect compound objects

Working with BlobMesh objects

Lofting objects

Deforming lofted objects

Using ProBoolean and ProCutter objects

So far, I have covered a variety of modeling types, including shapes, meshes, and polys. The Compound Objects subcategory includes several additional modeling types that don't seem to fit anywhere else. As you will see in this chapter, these modeling types provide several new and unique ways to model objects, such as working with Boolean objects, scattering objects across the surface of another object, or lofting a cross section along a spline path.

Understanding Compound Object Types

The Compound Objects subcategory includes several unique object types. You can access these object types with the Create image Compound menu or by clicking the Geometry category button in the Create panel and selecting Compound Objects in the subcategory drop-down list. All the object types included in the Compound Objects subcategory are displayed as buttons at the top of the Create panel. They include the following:

  • Morph: Consists of two or more objects with the same number of vertices. The vertices are interpolated from one object to the other ...

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