Part III

Modeling Basics

IN THIS PART

Chapter 10

Accessing Subobjects and Using Modeling Helpers

Chapter 11

Introducing Modifiers and Using the Modifier Stack

Chapter 12

Drawing and Editing 2D Splines and Shapes

Chapter 13

Modeling with Polygons

Chapter 14

Using the Graphite Modeling Tools and Painting with Objects

Get 3ds Max® 2012 Bible now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.