Contents
1.2 End-to-End 3D Visual Ecosystem
1.2.1 3D Modeling and Representation
1.4 Challenges and Opportunities
2.1 3DTV Content Processing Procedure
2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation
2.2.1 Surface Based Representation
2.2.2 Point Based Representation
2.2.3 Point Based Construction
2.2.4 Point Based Compression and Encoding for Transmission
2.2.5 Point Based Rendering: Splatting
2.2.6 Volumetric Representation
2.2.8 Volumetric Compression and Encoding for Transmission
2.3 3D Scene Representation without Geometry – Image-Based Representation
2.3.2 Single Texture Representation
2.3.3 Multiple Texture Representation
2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation
2.4.1 History of Depth-Image-Based Representation
2.4.2 Fundamental Concept Depth-Image-Based Representation
2.4.4 Depth-Image-Based Animation
3.1 Depth Cues and Applications to 3D Display
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