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3D Visual Communications

Book Description

Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery

Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience.

The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience.

  • Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment

  • Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks

  • Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience

Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.

Table of Contents

  1. Cover Page
  2. Title Page
  3. Copyright
  4. Contents
  5. Preface
    1. Organization of the book
    2. Acknowledgements
  6. About the Authors
  7. Chapter 1: Introduction
    1. 1.1 Why 3D Communications?
    2. 1.2 End-to-End 3D Visual Ecosystem
    3. 1.3 3D Visual Communications
    4. 1.4 Challenges and Opportunities
    5. References
  8. Chapter 2: 3D Graphics and Rendering
    1. 2.1 3DTV Content Processing Procedure
    2. 2.2 3D Scene Representation with Explicit Geometry – Geometry Based Representation
    3. 2.3 3D Scene Representation without Geometry – Image-Based Representation
    4. 2.4 3D Scene Representation with Implicit Geometry – Depth-Image-Based Representation
    5. References
  9. Chapter 3: 3D Display Systems
    1. 3.1 Depth Cues and Applications to 3D Display
    2. 3.2 Stereoscopic Display
    3. 3.3 Autostereoscopic Display
    4. 3.4 Multi-View System
    5. 3.5 Recent Advances in Hologram System Study
    6. References
  10. Chapter 4: 3D Content Creation
    1. 4.1 3D Scene Modeling and Creation
    2. 4.2 3D Content Capturing
    3. 4.3 2D-to-3D Video Conversion
    4. 4.4 3D Multi-View Generation
    5. References
  11. Chapter 5: 3D Video Coding and Standards
    1. 5.1 Fundamentals of Video Coding
    2. 5.2 Two-View Stereo Video Coding
    3. 5.3 Frame-Compatible Stereo Coding
    4. 5.4 Video Plus Depth Coding
    5. 5.5 Multiple View Coding
    6. 5.6 Multi-View Video Plus Depth (MVD) Video
    7. 5.7 Layered Depth Video (LDV)
    8. 5.8 MPEG-4 BIFS and AFX
    9. 5.9 Free-View Point Video
    10. References
  12. Chapter 6: Communication Networks
    1. 6.1 IP Networks
    2. 6.2 Wireless Communications
    3. 6.3 Wireless Networking
    4. 6.4 4G Standards and Systems
    5. References
  13. Chapter 7: Quality of Experience
    1. 7.1 3D Artifacts
    2. 7.2 QoE Measurement
    3. 7.3 QoE Oriented System Design
    4. References
  14. Chapter 8: 3D Video over Networks
    1. 8.1 Transmission-Induced Error
    2. 8.2 Error Resilience
    3. 8.3 Error Concealment
    4. 8.4 Unequal Error Protection
    5. 8.5 Multiple Description Coding
    6. 8.6 Cross-Layer Design
    7. References
  15. Chapter 9: 3D Applications
    1. 9.1 Glass-Less Two-View Systems
    2. 9.2 3D Capture and Display Systems
    3. 9.3 Two-View Gaming Systems
    4. 9.4 3D Mobile
    5. 9.5 Augmented Reality
    6. References
  16. Chapter 10: Advanced 3D Video Streaming Applications
    1. 10.1 Rate Control in Adaptive Streaming
    2. 10.2 Multi-View Video View Switching
    3. 10.3 Peer-to-Peer 3D Video Streaming
    4. 10.4 3D Video Broadcasting
    5. 10.5 3D Video over 4G Networks
    6. References
  17. Index