Table of Contents

Foreword

Notations

Acknowledgments

Introduction

PART 1. 3D ACQUISITION OF SCENES

Chapter 1: Foundation

1.1. Introduction

1.2. A short history

1.3. Stereopsis and 3D physiological aspects

1.4. 3D computer vision

1.5. Conclusion

1.6. Bibliography

Chapter 2: Digital Cameras: Definitions and Principles

2.1. Introduction

2.2. Capturing light: physical fundamentals

2.3. Digital camera

2.4. Cameras, human vision and color

2.5. Improving current performance

2.6. Conclusion

2.7. Bibliography

Chapter 3: Multiview Acquisition Systems

3.1. Introduction: what is a multiview acquisition system?

3.2. Binocular systems

3.3. Lateral or directional multiview systems

3.4. Global or omnidirectional multiview systems

3.5. Conclusion

3.6. Bibliography

Chapter 4: Shooting and Viewing Geometries in 3DTV

4.1. Introduction

4.2. The geometry of 3D viewing

4.3. The geometry of 3D shooting

4.4. Geometric impact of the 3D workflow

4.5. Specification methodology for multiscopic shooting

4.6. OpenGL implementation

4.7. Conclusion

4.8. Bibliography

Chapter 5: Camera Calibration: Geometric and Colorimetric Correction

5.1. Introduction

5.2. Camera calibration

5.3. Radial distortion

5.4. Image rectification

5.5. Colorimetric considerations in cameras

5.6. Conclusion

5.7. Bibliography

PART 2. DESCRIPTION/ RECONSTRUCTION OF 3D SCENES

Chapter 6: Feature Points Detection and Image Matching

6.1. Introduction

6.2. Feature points

6.3. Feature point descriptors

6.4. Image matching

6.5. Conclusion

6.6. ...

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