Table of Contents
PART 1. 3D ACQUISITION OF SCENES
1.3. Stereopsis and 3D physiological aspects
Chapter 2: Digital Cameras: Definitions and Principles
2.2. Capturing light: physical fundamentals
2.4. Cameras, human vision and color
2.5. Improving current performance
Chapter 3: Multiview Acquisition Systems
3.1. Introduction: what is a multiview acquisition system?
3.3. Lateral or directional multiview systems
3.4. Global or omnidirectional multiview systems
Chapter 4: Shooting and Viewing Geometries in 3DTV
4.2. The geometry of 3D viewing
4.3. The geometry of 3D shooting
4.4. Geometric impact of the 3D workflow
4.5. Specification methodology for multiscopic shooting
Chapter 5: Camera Calibration: Geometric and Colorimetric Correction
5.5. Colorimetric considerations in cameras
PART 2. DESCRIPTION/ RECONSTRUCTION OF 3D SCENES
Chapter 6: Feature Points Detection and Image Matching
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