PREFACE TO THE SECOND EDITION

It has been more than 10 years since the first edition of 3D User Interfaces: Theory and Practice, and the field has certainly changed over that time. The original edition was highly regarded, but perhaps ahead of its time since 3D user interfaces were confined to university research labs and some industrial research labs. However, over the last 10 years with technological breakthroughs in both hardware and software, we see that the commercial sector has brought virtual and augmented reality displays, mobile devices, gaming consoles, and even robotic platforms to market that require 3D user interface technology to provide useful, powerful, and engaging user experiences in a variety of different application domains. ...

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