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3D User Interfaces: Theory and Practice by Ivan Poupyrev, Joseph J. LaViola Jr., Ernst Kruijff, Doug A. Bowman

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Part III. 3D Interaction Techniques

In Part II, we presented information about the input and output device technologies that make 3D interaction possible. However, designing good interaction devices is not sufficient to produce a usable 3D interface. In Part III, we discuss interaction techniques for the most common 3D interaction tasks. Remember that interaction techniques are methods used to accomplish a given task via the interface, and that they include both hardware and software components. The software components of interaction techniques are also known as control-display mappings and are responsible for translating information from the input devices into associated system actions that are then displayed to the user (see the introduction ...

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