Book description
Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book:
“What a tour de force—everything one would
want—comprehensive, encyclopedic, and
authoritative.”
—Jim Foley
“At last, a book on this important, emerging area. It
will be an indispensable reference for the practitioner,
researcher, and student interested in 3D user
interfaces.”
—Andy van Dam
“Finally, the book we need to bridge the dream of 3D
graphics with the user-centered reality of interface design. A
thoughtful and practical guide for researchers and product
developers. Thorough review, great examples.”
—Ben Shneiderman
As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.
Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise.
Coverage includes:
The psychology and human factors of various 3D interaction tasks
Different approaches for evaluating 3D UIs
Results from empirical studies of 3D interaction techniques
Principles for choosing appropriate input and output devices for 3D systems
Details and tips on implementing common 3D interaction techniques
Guidelines for selecting the most effective interaction techniques for common 3D tasks
Case studies of 3D UIs in real-world applications
To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.
Table of contents
- Title Page
- Copyright Page
- Dedication Page
- Contents
- Foreword
- Preface
- Part I. Foundations of 3D User Interfaces
- Part II. Hardware Technologies for 3D User Interfaces
- Part III. 3D Interaction Techniques
- Part IV. Designing and Developing 3D User Interfaces
- Part V. The Future of 3D User Interfaces
- Appendix A. Quick Reference Guide to 3D User Interface Mathematics
- Bibliography
- Index
- Ad Page
Product information
- Title: 3D User Interfaces: Theory and Practice
- Author(s):
- Release date: July 2004
- Publisher(s): Addison-Wesley Professional
- ISBN: 9780133390599
You might also like
book
3D User Interfaces
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application 3D interaction is …
book
3D Storytelling
3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies …
book
Essential Skills for 3D Modeling, Rendering, and Animation
The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, …
book
Humane Interface, The: New Directions for Designing Interactive Systems
"Deep thinking is rare in this field where most companies are glad to copy designs that …