We've spent a lot of time learning how to create surface textures, but how do we get rid of unwanted textures that are a result of the printing process? We'll now look at how printing calibrations can improve the surface quality of a model.
We'll do this by running some tests with a model that can be easily made with SketchUp. We can see it in the following image:
It's a simple construction consisting of different shapes that'll help us with the calibration of different slicer controls.
Before we get started, let's review what we know about temperature control and how it can have an effect on the surface texture.
Temperature control of ...