In this recipe, we'll learn how to edit the individual polygons of a mesh. This will be an important task to model the primitive in more detail. We'll do this by manipulating the edges of the polygons.
There are five tools we'll be using; they are Insert Edge, Delete Edge, Collapse Edge, Subdivide Edge, and Connect Edge. They are circled in the same order in the following Tools icon tray:
Open TopMod. Load the base model with the additional Doo Sabin
.800 length extrusion from the first recipe. It should look like the model shown in the following image:
We will proceed as follows: