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3D Printing Designs: Fun and Functional Projects

Book Description

Get to grips with 3D printing and learn to model designs using Blender

About This Book

  • From the author who brought you the first practical look at 3D printing with 3D Printing Blueprints

  • Get a comprehensive coverage of the prototyping techniques you need to know to start printing your own 3D designs

  • Rekindle your mathematical genius to design personalized objects for complex puzzles

  • Who This Book Is For

    If you’re new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry would be helpful, but is not necessary.

    What You Will Learn

  • Get to know about the different types of 3D printers and their limitations

  • See how Y, H, and T shapes illustrate different ideas of successful 3D design for home 3D printers

  • Set up and configure Blender to model a file for 3D printing

  • Understand material characteristics, printing specifications, tolerances, and design tips

  • Work through the techniques of editing complex meshes, smoothing, combining shapes, and exporting them into STL files for printing

  • Break down complex geometries into multiple simple shapes and model them in layers using Blender

  • Design, manipulate, and export 3D models for 3D printing with Blender

  • Master the art of creating meshes, scaling, subdivision, and adding detail with the Boolean modifier as well as sculpting a custom shape

  • Cut a model into small pieces and understand how to design complex interlocking joints that form a part of a jigsaw puzzle

  • In Detail

    3D printing has revolutionized the way that global industries conceptualize and design products for mass consumption. Considered as the next “trillion-dollar” business, every industry is in the race to equip its personnel with techniques to prototype and simplify complex manufacturing process. This book will take you through some simple to complex and effective principles of designing 3D printed objects using Blender.

    There is a comprehensive coverage of projects such as a 3D print-ready octopus pencil holder, which will teach you how to add basic geometric shapes, and use techniques such as extruding and subdividing to transform these shapes into complex meshes. Furthermore, you’ll learn to use various techniques to derive measurements for an object, model these objects using Blender, organize the parts into layers, and later combine them to create the desired object with the help of a 3D printable SD card holder ring design project. The final project will help you master the techniques of designing simple to complex puzzles models for 3D printing.

    Through the course of the book, we'll explore various robust sculpting methods supported by Blender to create objects. You’ll move, rotate, and scale the object, and manipulate the view. You’ll edit objects with actions such as bends or curves, similar to drawing or building up a clay structure of different shapes and sizes. By the end of the book, you will have gained thorough practical hands-on experience to be able to create a real-world 3D printable object of your choice.

    Style and approach

    This is a hands-on guide to the world of 3D printing. With the help of simple to complex projects, you'll learn various techniques to design 3D printable objects using Blender.

    Downloading the example code for this book. You can download the example code files for all Packt books you have purchased from your account at http://www.PacktPub.com. If you purchased this book elsewhere, you can visit http://www.PacktPub.com/support and register to have the code file.

    Table of Contents

    1. 3D Printing Designs: Fun and Functional Projects
      1. Table of Contents
      2. 3D Printing Designs: Fun and Functional Projects
      3. Credits
      4. About the Author
      5. About the Reviewer
      6. www.PacktPub.com
        1. eBooks, discount offers, and more
          1. Why subscribe?
      7. Preface
        1. What this book covers
        2. What you need for this book
        3. Who this book is for
        4. Conventions
        5. Reader feedback
        6. Customer support
          1. Downloading the color images of this book
          2. Errata
          3. Piracy
          4. Questions
      8. 1. 3D Printing Basics
        1. What is 3D printing?
          1. What defines 3D printing?
        2. What to design for?
        3. How do FFF printers work?
        4. The anatomy of a print
        5. FFF design considerations
          1. Overhangs and supports
          2. Supportless 3D printing
          3. Y – gentle overhangs
          4. H – bridging
          5. T – orientation
          6. Wall thickness
          7. Holes in models
        6. Summary
      9. 2. Beginning Blender
        1. Why Blender?
          1. The price is right
          2. Blender is comprehensive
          3. It's getting better all the time
          4. But Blender isn't perfect
        2. Downloading and installing Blender
        3. The default view
          1. The 3D View
          2. The 3D cursor
        4. The best settings
          1. A scroll-wheel mouse and number pad
          2. A laptop with a touch pad and no number pad
        5. Object creation
        6. Navigating the view
          1. Jumping to rotation
          2. Panning the view
          3. Zooming the view
          4. Orthographic versus perspective view
          5. Wireframe and solid view
        7. Transforming the object
        8. Controlling transformations
          1. Controlling the view
          2. Axis locking
          3. Precise transformation
          4. Origin manipulation
        9. Duplicating objects
        10. Object selection
          1. Shift select
          2. Border select
          3. Circle select
        11. The Edit mode
          1. Parts of objects
        12. Incremental saving
        13. Blender to real life
        14. Exporting an STL
        15. Summary
      10. 3. The Octopus Pencil Holder
        1. Planning the project
        2. The first basic shape
        3. Smoothing the mesh with modifiers
        4. Bending the tentacles
        5. Flattening the bottom
        6. Renaming objects
        7. Adding a pencil cup
        8. Adding a face
        9. Finishing touches
        10. Summary
      11. 4. Measuring Basics
        1. Measuring with a ruler
        2. Measuring with calipers
          1. Manual or Vernier calipers
          2. Digital calipers
        3. Grid paper trace method
          1. Suitable objects
          2. Object preparation
        4. Importing the image into Blender
          1. Increasing reference pictures
        5. 3D scanning
        6. Summary
      12. 5. An SD Card Holder Ring
        1. Taking measurements
        2. Modeling the ring
          1. Modeling the finger
          2. Putting the ring on the floor
          3. Finishing the ring
        3. Making a test print
          1. Resizing the test ring
        4. Adding an SD card holder
          1. Organizing by layers
          2. Creating a virtual SD card
        5. Putting it all together
        6. Extra credit
        7. Summary
      13. 6. Sculpting the Face of the Sun
        1. Creating the base object
        2. Setting up sculpt
        3. Drawing the face
        4. Smoothing the edges
        5. Adding the nose and eyes
        6. Pulling out the rays
        7. Sharpening the details
        8. Summary
      14. 7. Cutting a 3D Jigsaw Puzzle
        1. Resizing the model
          1. How big should it be?
          2. Scaling with properties
        2. Building a puzzle piece
          1. Building the basic shape
          2. Sizing the puzzle piece blank
          3. Turning a shape into an object
          4. Adding some tolerance
        3. Putting it all together
          1. What if the Boolean modifier doesn't work?
        4. Exporting and printing
        5. Summary
      15. Index