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3D Printing Blueprints by Joe Larson

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Building the spinner

Let's build the spinner:

  1. Add (Shift + A) a cylinder. Name the object Spinner. In the Properties sidebar (N), change the dimensions to X: 58, Y: 58, Z: 2.
  2. In the properties the location can also be altered so change the Z-location to 3 to move the spinner up a bit.
    Building the spinner

Now is the time to add the gear. There is a plug-in that adds gear primates packaged with Blender, but it is not activated by default so we will need to take care of it.

Extending Blender with gears

  1. In the menu bar navigate to File | User Preferences. Click on the Addons tab.
  2. On the left-hand side click on the Add Mesh button to filter the add-ons.
  3. On the right find the ...

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