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3D Printing Blueprints by Joe Larson

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Constructing a robot

The peg is done and its hole is defined. Now, to build something that will use them. This new build will need the PegHole from the other project.

  1. Start a new project (Ctrl + N). Clear the scene and Save (Ctrl + S) this project in the same directory as Peg.blend but name it Robot1.blend.
  2. In the Info panel on the top of the screen select File | Append or press Shift + F1.
    Constructing a robot
  3. Select the Peg.blend file. Select the Object directory and select the PegHole. The PegHole from the previous project will be brought into the Robot1 project.
    Constructing a robot

The robot ...

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