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INTRODUCTION

This book is designed to solve a very specific problem—flatness. Two-dimensional motion graphics designers and animators routinely hit a brick wall. You have these flat objects occupying a manufactured world, and the illusion of depth is just not enough—you want it to turn in space. More so, you have a client who is demanding that object turn in space, and you need to meet that request (or, let’s face it, someone else will).

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Figure 1.1 2D object turning in 3D space.

This usually leads folks to look for plug-ins for After Effects, or a three-dimensional animation application. Then a new roadblock appears (or several)—how do I use ...

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