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3D Motion Graphics for 2D Artists

Book Description

Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D.

Table of Contents

  1. Cover
  2. Half-title
  3. Title
  4. Copyright
  5. Dedication
  6. Contents
  7. Acknowledgments
  8. Chapter 1 Introduction
    1. How to Use This Book
  9. Chapter 2 The Techniques of 3D
    1. Three Dimensions
    2. Stacking or Layering
    3. Top and Bottom Placement
    4. Color
    5. Perspective
      1. Multipoint Perspectives
    6. Depth of Field
    7. Defining the Difference between 2D and 3D Computer Graphics
    8. Questions about 3D You Were Afraid to Ask
      1. What Is a 3D Model?
      2. What Is Texture Mapping?
      3. What Is Rendering?
      4. Why Is Poly Count an Issue?
      5. What Is the Difference between 2.5D and 3D?
  10. Chapter 3 The Tools of 3D
    1. The Essentials
      1. Image Editing: Photoshop
      2. Motion Graphics: After Effects
      3. After Effects 3D Plug-Ins
      4. Zaxwerks Pro Animator and Plug-In Product Line
      5. Trapcode Particular and 3D Stroke
    2. Vector Image Editing
      1. Adobe Illustrator
    3. 3D Software
      1. 3D Hosts
      2. MAXON Cinema 4D
      3. 3ds Max
      4. Autodesk Maya
      5. Luxology Modo
      6. Blender
    4. Other 3D Host Options
    5. Specified Tools
      1. Character Tools
      2. Environment Tools
      3. Digital Sculpture
      4. Dedicated Modeling
      5. Mobile Tools
  11. Chapter 4 Photoshop 3D
    1. Creating a 3D Button in Photoshop
    2. 3D Tools in Photoshop
      1. The 3D Panel
    3. Animating 3D Objects in Photoshop
    4. Creating a More Complex 3D Model in Photoshop
    5. Creating a 3D Flower Using 3D Mesh from Grayscale
    6. Creating a 3D Scene in Photoshop, and Using After Effects for Animation
      1. Creating Textures
      2. Space Background
      3. Animating a 3D Scene in After Effects
    7. Repousse
  12. Chapter 5 Designing for Depth: Illustrator 3D Techniques
    1. The Advantage of Illustrator in After Effects
    2. 3D Tools in Adobe Illustrator
    3. Tutorial: A Very Old-School 3D Type Spin Technique Using Illustrator and After Effects
      1. Creating a 3D Product Shot
      2. Using Illustrator CS5’s New Perspective Tool for a Multipane Shot
  13. Chapter 6 After Effects 3D Capabilities and Plug-Ins
    1. The 3D Switch
    2. Camera Layers
    3. Light Layers
    4. 3D Photos
    5. Importing and Animating 3D Models in After Effects
    6. Complete a Sports Logo with a 3D Baseball
    7. Organic Lines with Trapcode’s Particular
    8. Creating a Laser-Etched Logo Effect with Trapcode’s 3D Stroke
  14. Chapter 7 Beginning 3D for Real
    1. Modeling
    2. Getting Started with Cinema 4D
      1. Views
      2. Tools
    3. Basic Modeling from a Photograph
      1. Changing Views
    4. Basic Materials
    5. Introduction to Materials in Cinema 4D
    6. Introducing 3ds Max
    7. Modeling a Stop Sign in 3ds Max
    8. Making a 2D Logo 3D in Cinema 4D
  15. Chapter 8 Animation in 3D
    1. Keyframe Animation
    2. Animating the Camera in Cinema 4D
    3. Bouncing Ball
    4. The Bouncing Ball in 3ds Max
    5. Animation of a 3D Logo in Cinema 4D
    6. Character Animation Workaround with the After Effects Puppet Tool
  16. Chapter 9 3D Typography
    1. Using After Effects’ Per-Character 3D Text Animation Tools
    2. Creating and Animating Volumetric 3D Text with Photoshop’s Repousse
    3. Creating 3D Type in Cinema 4D
    4. Exploding Type in Cinema 4D
    5. Creating 3D Type in 3ds Max
    6. Text Animation with Zaxwerks Pro Animator
  17. Chapter 10 Cinema 4D MoGraph Tools
    1. Cloner Tools
    2. Cloner Object Tutorial: Modeling an Abstract Sun
    3. Fracture Objects
    4. Using a Text Object with a Fracture Object and Random Effector
    5. Instance Objects
      1. Using Text with an Instance Object
    6. Text Objects
      1. Per-Character Type Animation Using Text Objects and the Step Effector
    7. Tracer Objects
      1. Creating a Futuristic Comet Using the Tracer Object
    8. Spline Mask Objects
      1. Using a Spline Mask Object
    9. MoSpline Objects
      1. Creating 3D Organic Vines with MoSpline
    10. MoGraph Deformers
      1. Extrude Deformers
      2. PolyFX Deformers
    11. Effectors
  18. Chapter 11 3D Scenes
    1. Units
    2. Completing Our Pest Control Logo with After Effects
    3. Creating a Landscape Scene with Integrated Text
    4. Creating a Complete Medical Scene with ZBrush and After Effects
  19. Chapter 12 Compositing
    1. Creating a 3D Video Wall Using the Object Buffer
    2. Getting Great Depth of Field Using Multi-Pass Rendering and After Effects’ Lens Blur
    3. Deeper Compositing Control Using the External Compositing Tag
    4. Final Thoughts
  20. Index