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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 2

The Cartesian Coordinate System

This chapter describes the basic concepts of 3D math. It is divided into three main sections.

image  Section 2.1 is about 1D mathematics, the mathematics of counting and measuring. The main concepts introduced are:

image  The math concepts of natural numbers, integers, rational numbers, and real numbers.

image  The relationship between the naturals, integers, rationals and reals on one hand and the programming language concepts ...

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