Chapter 15

3D Math for Graphics

This chapter shows how 3D math is used for graphics. It is divided into ten main sections.

image  Section 15.1 gives an overview of the graphics pipeline.

image  Section 15.2 describes how to set the view parameters. The main concepts are:

image  How to specify the output window

image  The pixel aspect ratio

  The view frustum

  Field of ...

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