O'Reilly logo

3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 15

3D Math for Graphics

This chapter shows how 3D math is used for graphics. It is divided into ten main sections.

image  Section 15.1 gives an overview of the graphics pipeline.

image  Section 15.2 describes how to set the view parameters. The main concepts are:

image  How to specify the output window

image  The pixel aspect ratio

  The view frustum

  Field of ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required