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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 14

Triangle Meshes

This chapter discusses a number of issues related to storing and manipulating triangle meshes. It is divided into five sections.

image  Section 14.1 discusses a number of different ways to represent triangle meshes in a computer.

image  Section 14.2 discusses different types of data that we store with triangle meshes, other than the basic geometric information.

image  Section 14.3 introduces mesh topology.

  Section 14.4 covers a number ...

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