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3D Math Primer for Graphics and Game Development by Ian Parberry, Fletcher Dunn

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Chapter 13

Geometric Tests

This chapter is about geometric tests that can be performed on primitives. It is divided into twenty sections.

image  Sections 13.1 through 13.5 present a number of closestpoint tests, which determine the closest point on a given primitive to an arbitrary point.

image  Section 13.6 discusses a few general issues related to intersection tests, which are used to detect the 3D overlap of a pair of geometric primitives.

image  Sections 13.7 ...

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